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Astronomia Coffin Dance Meme Music Using Arduino Uno: 5 Steps
Astronomia Coffin Dance Meme Music Using Arduino Uno: 5 Steps

Video: Astronomia Coffin Dance Meme Music Using Arduino Uno: 5 Steps

Video: Astronomia Coffin Dance Meme Music Using Arduino Uno: 5 Steps
Video: Coffin dance meme sound using arduino 2024, November
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Astronomia Coffin Dance Meme Music Using Arduino Uno
Astronomia Coffin Dance Meme Music Using Arduino Uno

Denne bloggen har vi vist deg Astronomia Coffin Dance Tune With Arduino Uno

Som dere alle vet om tråden memes om kistedans -astronomi

så jeg bestemte meg for å lage denne melodien ved hjelp av arduino uno

Her er trinnene og rekvisitaene som ble brukt i dette prosjektet og arduino -koding

Trinn 1: Komponenter

Image
Image

De nødvendige komponentene er:

  • Arduino Uno / Nodemcu
  • Jumper Wires
  • Høyttaler/summer
  • BC547 Transistor (valgfritt)
  • LED (valgfritt)

Trinn 2: Arduino -tilkobling med høyttaler

Arduino -tilkobling med høyttaler
Arduino -tilkobling med høyttaler

Arduino med høyttaler

her har jeg brukt bc547 transistor som forsterker for høyttaleren

Trinn 3: Arduino -tilkobling med summer

Arduino -tilkobling med summer
Arduino -tilkobling med summer
Arduino -tilkobling med summer
Arduino -tilkobling med summer

Arduino med summer

Trinn 4: Arduino -kode

Coffin Dance Arduino Code

Astronomi -kode for Arduino er gitt nedenfor.

Kopier koden nedenfor og lim den inn i Arduino IDE, og last den deretter opp til Arduino -kortet.

#define NOTE_B0 31

#define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55_define NOTE_ NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS1 1172 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #fine NOTE_AS3 233 #3fine NOTE_AS3 233 #3fine NOTE_AS3 233 # NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 465_define NOTE_AS4 466_54_54_define NOTE_AS4 466_54_define NOTE_AS4_54_54_define #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B10 #define10de #define10de #define10de #define10_define10_define10_105_define10_105_define10_105_define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #definere NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976_define NOTE_B6 1976_define NOTE_B6 1976_define NOTE_B6 19767_176_177_define NOTE_B6 19767definite NOTE_B6 1976_de #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #dine_define #define_define_define_define_define_definere_define_definerede NOTE_DS8 4978 "int melodi = {NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_5, NOTE_AS 5, NOTE_A5, NOTE_AS5, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4 NOTE_D5, NOTE_D5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE5 NOTE_F4, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_5 NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5}; // notatvarighet: 4 = kvartnote, 8 = åttende note, etc.: int noteDurations = {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,}; void setup () {for (int thisNote = 0; thisNote <112; thisNote ++) {int noteDuration = 750 / noteDurations [thisNote]; tone (7, melodi [thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1,30; forsinkelse (pauseBetweenNotes); noTone (7); }} void loop () {}

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