Innholdsfortegnelse:
2025 Forfatter: John Day | [email protected]. Sist endret: 2025-01-13 06:58
Materialer
1 placa arduino
1 protoboard
1 potenciómetro
1 zumbador pasivo
2 botones puentes
1 pantalla LCD 16X2
1 plancha de MDF (para la caja)
Trinn 1: Armar El Circuito
Utilizando los materiales, se empieza armando el circuito. Primero, se recomienda conectar la pantalla LCD al Arduino. Posteriormente, hacer las conexiones para el buzzer y los botones (ver avbildet del circuito).
Trinn 2: Armar La Caja Utilizando La Cortadora Láser
Realizar el modelo del tamaño deseado de la caja con los espacios hechos para los 2 botones, potenciómetro, summer, pantalla y conector. Utilizando la cortadora láser hacer los cortes necesarios. Pegar las partes con silicon líquido (recomendado) o cola blanca.
Trinn 3: Dekorasjon
Utilizando papel para etiqueta imprimir los diseños que se desea que lleve la rockola, en este caso, se escogió discos de vinilo, notas musicales y franjas.
Trinn 4: Montar El Circuito En La Caja
Primero, con los stickers anteriores decorar la caja. Cargar el código al Arduino (ver paso 5) y colocar el circuito dentro de la caja, ajustándolo para que queden los botones, la pantalla LCD y el conector en los espacios previstos.
Trinn 5: Programación Para Arduino
#inkludere
LiquidCrystal lcd (12, 11, 7, 8, 9, 10);
// GAME OF THRONES--------------------------------------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52_define NOTE_1 NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_A2 110 # #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_A3 220 NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 44 0 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #DE5 definere NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6_6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define #define #define #define_define_definite_357 #337 #337 #297 definere NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 // SØT BARN O MIN ------------------------- ---------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOT E_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1_2 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #Define NOTE_D4 #D4 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #definere NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 #define5_5f5 #define5_5f5 #define5_5define5_5f5e5_define5_54_definere N OTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #Define 11_6_6_6_6_6_6_6_6_6_6_56_define #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_C7 2093 #define NOTE_C7 2093 #define NOTE_C7 2093 #define NOTE_C7 209 NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8
// Sweet Child O Mine-Guns N Roses ---------------------------------------- -------------------------------------------------- ------------------------------------- // Notes int mainRiffD = {NOTE_D4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffE = {NOTE_E4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffG = {NOTE_G4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4};
int mainRiffDurations = {// d4 d5 a4 g4 g5 g4 fs5 a4 6, 6, 6, 6, 6, 6, 6, 6};
// summer int summer = 4;
// ------------------------------------------------ -------------------------------------- int conta = 0;
ugyldig oppsett () {Serial.begin (9600); pinMode (2, INNGANG); pinMode (3, INNGANG); pinMode (summer, OUTPUT); lcd.begin (16, 2);
}
// ------------------------------------------------ -------------------- void SweetChildOMine () {for (int introTwoTimes = 0; introTwoTimes <2; introTwoTimes ++) {for (int dTwice = 0; dTwice <2; dTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; tone (summer, mainRiffD [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1,30; forsinkelse (pauseBetweenNotes); noTone (summer); }} for (int eTwice = 0; eTwice <2; eTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; tone (summer, mainRiffE [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1,30; forsinkelse (pauseBetweenNotes); noTone (summer); }} for (int gTwice = 0; gTwice <2; gTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; tone (summer, mainRiffG [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1,30; forsinkelse (pauseBetweenNotes); noTone (summer); }} for (int dTwice = 0; dTwice <2; dTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; tone (summer, mainRiffD [thisNote], mainRiffDuration);
int pauseBetweenNotes = mainRiffDuration * 1,30; forsinkelse (pauseBetweenNotes); noTone (summer); }}}}
// GAME OF THRONES--------------------------------------------- - ugyldig GameOfThrones () {for (int i = 0; i <4; i ++) {tone (summer, NOTE_G4); forsinkelse (500); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (500); noTone (summer);
tone (summer, NOTE_DS4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_F4); forsinkelse (250); noTone (summer); }
for (int i = 0; i <4; i ++) {tone (summer, NOTE_G4); forsinkelse (500); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (500); noTone (summer);
tone (summer, NOTE_E4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_F4); forsinkelse (250); noTone (summer);
}
tone (summer, NOTE_G4); forsinkelse (1500); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (1500);
// tone (summer, NOTE_E4); forsinkelse (250);
tone (summer, NOTE_F4); forsinkelse (250);
// tone (summer, NOTE_G4); forsinkelse (1000); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (1000);
tone (summer, NOTE_DS4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_F4); forsinkelse (250); noTone (summer); for (int i = 0; i <3; i ++) {tone (summer, NOTE_D4); forsinkelse (500);
tone (summer, NOTE_G3); forsinkelse (500); noTone (summer);
tone (summer, NOTE_AS3); forsinkelse (250); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (250); noTone (summer);
}
tone (summer, NOTE_D4); forsinkelse (1500); noTone (summer); tone (summer, NOTE_F4); forsinkelse (1500); noTone (summer);
tone (summer, NOTE_AS3); forsinkelse (1000); noTone (summer);
tone (summer, NOTE_DS4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_D4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_F4); forsinkelse (1000); noTone (summer);
tone (summer, NOTE_AS3); forsinkelse (1000); noTone (summer);
tone (summer, NOTE_DS4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_D4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (500); noTone (summer);
for (int i = 0; i <3; i ++) {tone (summer, NOTE_GS3); forsinkelse (250); noTone (summer);
tone (summer, NOTE_AS3); forsinkelse (250); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (500); noTone (summer); tone (summer, NOTE_F3); forsinkelse (500); noTone (summer); }
tone (summer, NOTE_G4); forsinkelse (1000); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (1000); noTone (summer);
tone (summer, NOTE_DS4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_F4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_G4); forsinkelse (1000); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (1000); noTone (summer);
tone (summer, NOTE_DS4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_F4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_D4); forsinkelse (500); noTone (summer);
for (int i = 0; i <4; i ++) {tone (summer, NOTE_G3); forsinkelse (500); noTone (summer);
tone (summer, NOTE_AS3); forsinkelse (250); noTone (summer);
tone (summer, NOTE_C4); forsinkelse (250); noTone (summer);
tone (summer, NOTE_D4); forsinkelse (500); noTone (summer);
} }
void loop () {{if (digitalRead (2) == HIGH) {if (digitalRead (2) == LOW) {conta ++; Serial.println (conta); lcd.print ("Guns & Roses"); lcd.setCursor (0, 1); lcd.print ("Sweetchild OMine"); Mitt søte barn(); lcd.clear (); // Borra la pantalla forsinkelse (100); // Apago la pantalla av 1.5 segundos. forsinkelse (100); }}}
{if (digitalRead (3) == HIGH) {if (digitalRead (3) == LOW) {conta--; Serial.println (conta); lcd.print ("GAME OF THRONES"); lcd.setCursor (0, 1); lcd.print ("SabreQ CancionEs"); Game of Thrones(); lcd.clear (); // Borra la pantalla forsinkelse (100); // Apago la pantalla av 1.5 segundos.
forsinkelse (100); }}}
}